Star Wars Jedi: Survivor is just one game coming in a busy 2023

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More and more games are already coming out of 2022. That leaves the holiday season to games like Call of Duty: Modern Warfare II and Pokémon Scarlet and Violet. But this is also already leading to a release jam already in Q1 2023. This could include some major releases from Bethesda as well as Electronic Arts and more.

EA is already confirming a number of releases for the quarter ending March 31. In a slide from its latest earnings report, the company said it would have five games for this period. However, he didn’t mention any of these games by name except for PGA Tour.

Instead, EA claimed it would have a major IP, partner title, remake, and sports title. Although I can’t determine what the partner’s title is, it’s probably a game similar to Unraveled or It Takes Two. But the sports title is the new Super Mega Baseball. The remake is Dead Space, and the main IP is Star Wars Jedi: Survivor, according to people familiar with EA’s plans.

Internally, EA originally wanted to release Dead Space and Jedi this year. But now EA has confirmed that Dead Space Remake will launch on January 27. And then it plans to launch the sequel to Star Wars Jedi: Fallen Order before the end of March. In addition to the partner title and sports games, it is already a busy start to the year.

And that’s just one editor.

Microsoft, meanwhile, has Redfall and Starfield to fit into its year. The company may try to release at least one of these games before its fiscal year ends on June 30. And she may even try to fit one in the first quarter alongside Dead Space and Star Wars.

And publishers still have a handful of games from 2022 that could slip into early 2023. God of War: Ragnarok still doesn’t have a specific release date for this year, for example.

For large gaming companies, lags aren’t as big of an issue as they used to be. Yes, any delay costs extra money, but it doesn’t seem to hurt sales potential. This is true even if you move from the holiday season to February. Or, at least, that’s the lesson many publishers are learning from the success of FromSoftware’s Elden Ring, which is approaching 14 million copies sold after its February release.

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